

- #Borderlands 1 duke nukem forever first access club update
- #Borderlands 1 duke nukem forever first access club series
#Borderlands 1 duke nukem forever first access club update
Also keep in mind that MS only updates the Marketplace on Tuesdays so that would mean the demo will have to be submitted on Sunday, May 29th in order to make the update on Tuesday, May 31st. Since the release is June 14th, the public release would likely be a week prior, June 7th, and a week before that would be roughly 31st of May.

Due to the deadline being the 15th, that will mean the demo can't be safely distributed until past midnight of that evening However, to theoretically make a "First Access" worth the hype they've built around it it, I would say a week in advance of the public release would be likely. I would say it will drop anywhere between May 16th and June 1st. That being said, we still have a reasonable amount of time left for the demo to release. I would say that's a pretty good sign that the demo is on it's way and that it will be here sooner rather than later. If I don't reconfirm my console choice by May 15th I won't be able to access the demo at all. That in itself is not a big deal, but it also says that I have a deadline. It's asking me to re-confirm the status of which system I intend to play the demo on. Gearbox and 2K don’t do the pushback thing, when we say a date, we mean that fuckin’ date.I have some potentially good news for all First Access members Just seconds ago (Literally, I was on my computer when I got it and I clicked my favorites button to come to this board when I read it.) I received an email from the First Access correspondent. I’m not gonna get into specifics, but it’s longer than most of the games you can pick up on shelves right now.ĭO: So, When it’s Done is now 2011. MN: Oh man, it’s a lot, probably a lot more than games you’ve played lately if that says anything. For us it was more of an exercise of taking a bunch of awesome stuff and fitting it together into one really cool game.ĭO: How much game are we looking at here? 20+ hours? MN: Heh, well I dunno, it definitely wasn’t finished.
#Borderlands 1 duke nukem forever first access club series
So I think in that sense we really came in and fit it all together as a complete game where before it was just a series of vignettes and cool moments.ĭO: So was the game almost done at 3Drealms? But yeah, Gearbox is really good at producing and putting games together and pacing them and making sure all the story works. It’s funny that we’re only playing 15 minutes at PAX, that doesn’t even begin to scratch the surface of this game. I mean, there’s a lot, a lot of game there. MN: Well, I don’t think we’re adding a whole lot content-wise because after 15 years there is plenty of content. Pursue the perfect game, and we never could get there.ĭO: So how much of an actual transition was there? How much of the game is their game (3D Realms) and how much of the game is your game? In the end, we gave ourselves too much freedom to We did, because we could, and we wanted absolutelyĬreative authority. This pack not only includes all of Borderlands DLC, buyers will also be able to join the Duke Nukem Forever First Access Club and get early access to the. No one is self-funding triple-A games anymore, or in the DNF was anĮntirely self-funded project, with no financial help from our Payne bought us way too much time to pursue perfection.

Lastly, as odd as it sounds, our success with Duke Nukem 3D and Max Person in place during the final year of development, when we hired To take over the project and drive it forward, without always gettingīogged down with creative issues. Problem was finding a project leader with a strong enough personality Only in the final year or so ofĭevelopment did we finally correct this issue. We were ALWAYS behind theĬurve, and always under-staffed. We were slow to adapt to an industry in which team First, we were always short-handed with developmentsīecause our background was that of using very small, but super What would you say caused the long development time of Duke NukemĪ few things. Version of the game at E3 '98 I think, after just 3-4 months of So, in the beginning,ĭuke was being made using the Quake engine, and we first demo'ed this

Out and set the new bar for 3D engines, we didn't want to make DNF inĪnything less than the best engine possible. ThatĮngine had a lifetime window of only 2-3 years, and after Quake came I don't think we ever started the game on the Build engine.
